Roll Quest
A cooperative dungeon crawler where fast turns, tactile decisions, and dangerous rolls keep the whole table moving.
00—05 / Selected projects
I build things people can play, explore, debate, and occasionally get a little obsessed with.
Explore the workA cooperative dungeon crawler where fast turns, tactile decisions, and dangerous rolls keep the whole table moving.
A recursive story about a writer, an AI, and the point where authorship becomes impossible to untangle.
One practical rating for every skater—and a team projection model that respects how chaotic hockey really is.
An independent message board built for the arguments, predictions, running jokes, and shared obsession that make hockey better.
MASTER // METALCORE
A carefully built collection of heavy riffs, breakdowns, melody, and the songs that make metalcore hit exactly right.
Open in Spotify02 / Working method
Decide what the experience should feel like before deciding what it should contain.
Build rules people can understand, then give them meaningful choices inside those rules.
Put the idea into the world, find where it breaks, and let the next version answer back.